//
// Copyright (c) 2004 K. Wilkins
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from
// the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//

//////////////////////////////////////////////////////////////////////////////
//                       Handy - An Atari Lynx Emulator                     //
//                          Copyright (c) 1996,1997                         //
//                                 K. Wilkins                               //
//////////////////////////////////////////////////////////////////////////////
// 65C02 Emulation class                                                    //
//////////////////////////////////////////////////////////////////////////////
//                                                                          //
// This class emulates a 65C02 processor. It is interfaced to the rest of   //
// the system via the PEEK/POKE macros and a number of global variables     //
//                                                                          //
//    K. Wilkins                                                            //
// August 1997                                                              //
//                                                                          //
//////////////////////////////////////////////////////////////////////////////
// Revision History:                                                        //
// -----------------                                                        //
//                                                                          //
// 01Aug1997 KW Document header added & class documented.                   //
//                                                                          //
//////////////////////////////////////////////////////////////////////////////

#ifndef C65C02_H
#define C65C02_H

//#include <crtdbg.h>
//#define	TRACE_CPU

#ifdef TRACE_CPU

#define TRACE_CPU0(msg)					_RPT1(_CRT_WARN,"C65C02::"msg" (Time=%012d)\n",gSystemCycleCount)
#define TRACE_CPU1(msg,arg1)			_RPT2(_CRT_WARN,"C65C02::"msg" (Time=%012d)\n",arg1,gSystemCycleCount)
#define TRACE_CPU2(msg,arg1,arg2)		_RPT3(_CRT_WARN,"C65C02::"msg" (Time=%012d)\n",arg1,arg2,gSystemCycleCount)
#define TRACE_CPU3(msg,arg1,arg2,arg3)	_RPT4(_CRT_WARN,"C65C02::"msg" (Time=%012d)\n",arg1,arg2,arg3,gSystemCycleCount)

#else

#define TRACE_CPU0(msg)
#define TRACE_CPU1(msg,arg1)
#define TRACE_CPU2(msg,arg1,arg2)
#define TRACE_CPU3(msg,arg1,arg2,arg3)

#endif

//
// Handy definitions
//

#define NMI_VECTOR	0xfffa
#define BOOT_VECTOR	0xfffc
#define IRQ_VECTOR	0xfffe

#define MAX_CPU_BREAKPOINTS	8

//
// ACCESS MACROS
//

//#define CPU_PEEK(m)				(mSystem.Peek_CPU(m))
//#define CPU_PEEKW(m)			(mSystem.PeekW_CPU(m))
//#define CPU_POKE(m1,m2)			(mSystem.Poke_CPU(m1,m2))

#define CPU_PEEK(m)				(((m<0xfc00)?mRamPointer[m]:mSystem.Peek_CPU(m)))
#define CPU_PEEKW(m)			(((m<0xfc00)?(mRamPointer[m]+(mRamPointer[m+1]<<8)):mSystem.PeekW_CPU(m)))
#define CPU_POKE(m1,m2)			{if(m1<0xfc00) mRamPointer[m1]=m2; else mSystem.Poke_CPU(m1,m2);}


enum {	illegal=0,
	accu,
	imm,
	absl,
	zp,
	zpx,
	zpy,
	absx,
	absy,
	iabsx,
	impl,
	rel,
	zrel,
	indx,
	indy,
	iabs,
	ind
};

typedef struct
{
	int PS;		// Processor status register   8 bits
	int A;		// Accumulator                 8 bits
	int X;		// X index register            8 bits
	int Y;		// Y index register            8 bits
	int SP;		// Stack Pointer               8 bits
	int Opcode;	// Instruction opcode          8 bits
	int Operand;// Intructions operand		  16 bits
	int PC;		// Program Counter            16 bits
	bool NMI;
	bool IRQ;
	bool WAIT;
}C6502_REGS;

//
// The CPU emulation macros
//
#include "c6502mak.h"
//
// The CPU emulation macros
//

class C65C02
{
public:
	C65C02(CSystem& parent)
		:mSystem(parent)
	{
		TRACE_CPU0("C65C02()");
		// Compute the BCD lookup table
		for(uint16 t=0;t<256;++t)
		{
			mBCDTable[0][t]=((t >> 4) * 10) + (t & 0x0f);
			mBCDTable[1][t]=(((t % 100) / 10) << 4) | (t % 10);
		}
		Reset();

	}

	~C65C02()
	{
		TRACE_CPU0("~C65C02()");
	}

public:
	void Reset();
	void Update();

	void SetRegs(C6502_REGS &regs);
	void GetRegs(C6502_REGS &regs);


	inline int GetPC() { return mPC; }

	template<bool isReader>void SyncState(NewState *ns);

private:
	CSystem	&mSystem;

	// CPU Flags & status

	int mA;		// Accumulator                 8 bits
	int mX;		// X index register            8 bits
	int mY;		// Y index register            8 bits
	int mSP;		// Stack Pointer               8 bits
	int mOpcode;  // Instruction opcode          8 bits
	int mOperand; // Intructions operand		  16 bits
	int mPC;		// Program Counter            16 bits

	int mN;		// N flag for processor status register
	int mV;		// V flag for processor status register
	int mB;		// B flag for processor status register
	int mD;		// D flag for processor status register
	int mI;		// I flag for processor status register
	int mZ;		// Z flag for processor status register
	int mC;		// C flag for processor status register

	int mIRQActive;

	uint8 *mRamPointer;

	// Associated lookup tables

	int mBCDTable[2][256];

	//
	// Opcode prototypes
	//

private:

	// Answers value of the Processor Status register
	INLINE int PS() const
	{
		uint8 ps = 0x20;
		if(mN) ps|=0x80;
		if(mV) ps|=0x40;
		if(mB) ps|=0x10;
		if(mD) ps|=0x08;
		if(mI) ps|=0x04;
		if(mZ) ps|=0x02;
		if(mC) ps|=0x01;
		return ps;
	}


	// Change the processor flags to correspond to the given value
	INLINE void PS(int ps)
	{
		mN=ps&0x80;
		mV=ps&0x40;
		mB=ps&0x10;
		mD=ps&0x08;
		mI=ps&0x04;
		mZ=ps&0x02;
		mC=ps&0x01;
	}

};


#endif
